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Keymap or what ever the problem is

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Trsacar
(@trsacar)
Posts: 22
Eminent Member
Topic starter
 

Hello everybody!

I have PC3x about year and a few months. I don't have enough time to work with it and get deep in programming. I have a problem with some programs and setups. I posted one of them a few months ago, and now again. I found somewhere a lot of cool programs and setups and I like them but some programs bugs. When I move modulation wheel everything works fine but only A5 sounds like G#5. As I understood, modwheel changes the pitch for 5 half steps with FUN4 (Src1: FUN4, Depth 500ct)
This is how FUN4 setup looks.
Imput a Imput b Function
MWheel, OFF a OR b
In a lot of combinations, I found how A5 can sound like A5, not like G#5. It's in Edit Keymap, but I can't remember what was that combination, because I spun the wheel random. But other keys sounds properly, except G7, G#7, A7...but I don't need them. People, how it's possible? I'm desperate! I have the same problem with Liquid Tension Lead when I want to increase G6 to A6, I move the pitch bender up but one or two layers moves for a half step up, and others for a whole step, and it sounds like mistake. The same problem is on C7, when moving bender up. Down is everything all right.

I really don't understand the problem. I'm starting to think that there is a problem in keyboard. My friend has LT Lead too, the same program as my is, and the same keyboard, but he doesn't have that problem.

If anybody has a time, I can send him a program to try it on a keyboard and eventually tells me how to fix it, I'll be grateful and will learn how to fix problems.

Thank you for the time! :-D

 
Posted : 18/10/2014 5:24 pm
Kaffimusic
(@kaffimusic)
Posts: 445
Reputable Member
 

Hi, a technical reason why this MAY happen - but for a real comparison you should post your version of the program(s) that act this way.
Understanding keymaps:
Keymaps are - in contrary to the KVA waveforms - collections of samples of a certain sound/waveform, spread over the keyboard. Each one of them is from a "middle" note, say C1, C2, C3, C4 and so on. Usually there are more of them, also samples in between, the more the better the sound, at least it´s mostly done this way.
Usually you don´t have a sample for every single note in the scale, instead - to safe ROM-space - the notes are transposed up and down, until you "reach the border" of the neighbour note up and down maximum.
Sometimes, when you listen closely to raw keymaps, you can hear the transition between the samples. It´s more likely to hear it in more complex samples like natural instruments, but with simple one-loop samples like synth waveforms. Technically it works like running an audiotape faster or slower, just here it´s digital.
Now to what might be your problem:
Transposing down can be theoretically endless. It´s just that the sound gets more and more cracky, since the sample is read out slower and the resolution (khz) is lowered same time. You can get some kind of old shool sound by ths, because this was used in old digital instruments. To save ROM they used very few or just one sample and scaled it down through the whole keyboard. This gives you that "special" sound on lower notes, like the Rolad D50.
Transposing it up has a technical limit: How fast can your machine read that sample. In fact, the PC3 can go quite far, compared to that older instruments, but it also has a limit. BTW: Usually other instruments don´t let you edit ANYTHING on the keymaps, they are hardwired. One of the things that makes the PC3 so special...
While doing experiments with your keymaps, you can step over those limits, and some - or all samples - will not sound higher any more, while playing higher notes. You have reached the technical limit how far it can be transposed upwards. It is at it´s limit, but the neighbour sample play range is not yet reached. The PC3 goes on playing the same max high note until you reach the range of the next sample.
Usually, while you take factory keymaps, they are all well balanced and can be transposed quite far. But there is a limit. And this is when things like that happen.
Note: The PC3 can handle transposing in 2 different ways:
1. By transposing the KEYS (the method to prefer - this is what you also do when you hit the transpose buttons in live mode)
2. By transposing the KEYMAP (the method for experiments - with reaching limits)

Both is done on different pages of the editing.

The KVA-mode does not know such problems, since the waveforms are no samples, they are done in realtime.

You can mess up some things with the keymaps, in case you don´t really know what you are doing. If you did, I´d recommend you go back to the factory settings of your machine. Save your stuff before and load your sounds seperately.

 
Posted : 19/10/2014 2:17 am
Trsacar
(@trsacar)
Posts: 22
Eminent Member
Topic starter
 

Thank you so much! I will try it. :-D

 
Posted : 26/10/2014 5:42 am
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